Just as genes create an infinite number of organisms with only a few components, game series continually adjust their mechanics and structure to keep their designs fresh. Since its first release, the Alien-inspired Metroid series has dealt in biological themes including consumption, growth, and fusion, even when transitioning from 2D sprites to 3D polygons. But evolution is tricky as it risks sabotaging the design’s strengths, and after almost a dozen entries Metroid was in danger of bursting apart. Samus Returns is a remake that attempts to return to the series’ design on a cellular level by synthesizing its side-scrolling gameplay with polygons, reclaiming the genetic heritage that built the series and its heroine.Continue reading “Metroid’s Genealogy: What Samus Returns Reveals About a Series’ Evolving Design”
Early on in A Link Between Worlds, the travelling merchant Ravio takes up shop in your house, lines it with The Legend of Zelda’s classic complement of items and offers to rent Link each and every one. This event single-handedly eradicates the suffocatingly linear item-based progression that had reached its logical conclusion even before Twilight Princess put its staggering deficiencies on display. A Link Between Worlds is in many ways an alternate take on an old story, one that reveals its true ambitions at the beginning of the second act as Link squeezes through a tear in the fabric of Hyrule and discovers that every inch of the world and its seven palaces are accessible with the right tool in hand.