Sleeping Dogs: Year of the Dog

The first time we see Wei Shen is through the monitors of a Hong Kong PD drug sting as he tries to conduct a transaction. When the sale goes bad, we take control as he charges through a densely packed fish market chased by a squad of uniforms. Unable to elude arrest, he gets thrown into lock-up and reunites with his childhood friend Jackie, now a low-ranking member of the Sun On Yee, one of the most powerful criminal organizations in the city. Jackie promises to make an introduction. When Wei’s pulled into interrogation, we learn the setup for the story, and the linchpin connecting the game’s mechanics, systems and narrative; Wei Shen is an undercover cop, just back from fifteen years in America, trying to take down the triads. Sleeping Dogs is a bloody saga of betrayal and loyalty as Wei Shen takes down the Yakuza from the bottom up.

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XCom: Enemy Unknown: Operation Burning Sunset

[JOURNAL ENTRY. APRIL 5.]

I decided to write down my stories, in case they become the last ones told.

My squad was taking a breather after a tough firefight when a giant green behemoth charged through the burnt out husk of a Japanese office building and battered the front door into splinters. I’d never seen this alien before. Several of my soldiers were completely unprepared for another engagement- their magazines down to their last bullets and vitals were starting to wane. They had been scattered about the map, rummaging through the crumpled bodies of the large-headed Sectoids and the businessman-impersonating Thinmen trying to scavenge whatever loot they could to take back to HQ before starting the search for the lone Thinman that had retreated out of sight. The brute ran for the cover of a nearby planter, trying to keep its head low and prepare for its attack.

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Mass Effect 3 ‘Omega’ dlc

Post-launch dlc has to be handled very carefully to succeed. Not only does every piece need to identify the strengths and weaknesses of its core game, but needs to be created in relation to the pieces that have already been released. In the two story additions to Mass Effect 3, we were given missions that were designed for very specific purposes- they expanded the universe fiction. Problem is, even though they do so in different ways, they’re both filling in gaps to a story that is already closed. The third piece is Bioware’s opportunity to get away from Mass Effect 3’s controversial ending and flex its creative muscle on something different. ‘Omega’ reminds us why Bioware are among the best storytellers in the industry.

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Dishonored: An Atmospheric Example of Stealth-Action Done Right.

When I try to make a concrete decision as to what my favorite game of all time is, the answer tends to change from day to day. More often than not, however, Bioshock is the first thing that comes to mind. My initial arrival in Rapture was a swift kick to the face, forever opening my eyes to how it feels to be in an atmosphere so thick I could taste it. Not since that precious moment so many years ago had I experienced a world so fully realized and enticing as presented in victorian Dunwall.

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Dark Souls ‘Artorias of the Abyss’ DLC

Why All We Needed Was More Dark Souls

If there even is a proper word for the confusing mixture of emotions I felt in the first 30 minutes of booting up the long-awaited add-on to last year’s utterly exhilarating Dark Souls, it’s not in my repertoire. What I do know, is I was immediately struck with a very profound childlike excitement that had me giddy, all due to the fact I was simply doing something new. Having spent well over 200 hours exploring the dense, beautiful and wholly unique world FromSoftware had granted me last year, I pretty much knew everything you could about Dark Souls proper. Every pressure-plate triggered trap, every well-hidden enemy, every nonsense attack a boss could throw at me. Every single obstacle the game could lay on me I had painfully experienced,  triumphantly overcome, and gloriously mastered.

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Hotline Miami: A Grotesquely Beautiful Critique on Violence Entertainment

Hotline Miami wants you to hurt people.

With its over saturated neon colors aesthetic and ambient synth rock, Dennaton Games title wants you to think of violent action flicks such as Scarface and Drive, films rebelling against their own perceived places in the world with blood, guns and brutality. It’s 1989, a time of VHS cassettes and answering machines.  When you check yours, you’re given a cryptic message with a location and a time.  You’re going there to kill everyone.

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Mark of the Ninja

The stealth action genre has long been an echo chamber unto itself.  While many games have integrated its core ideas, its pure form hasn’t evolved much since Metal Gear 2 on the MSX.  It’s a genre that many critics have argued relies too heavily on trial-and-error, exists as puzzle games in action-game skin.  Mark of the Ninja shrugs these distinctions off while living inside them.  It’s a smart title that promotes a different kind of stealth: action not patience; the hunter, not the prey.

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Mass Effect 3 ‘Leviathan’ dlc

Mass Effect 2’s post-launch content was among the best examples of the practice this generation.  Not only did each flesh out the Mass Effect universe, they allowed custom built levels and their own cohesive story that could accentuate Shepard’s story while still existing outside of its confines.  Leviathan is the first such piece of content for Mass Effect 3 but that games controversial ending hangs heavily over this even before you embark on its mission.

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Bastion: The Kid’s Fairy Tale

A child’s eyes see a simple world.  For centuries, fairy tales have been tools to give those eyes a view on the world they might not see on their own.  They are a means of teaching lessons and giving metaphors, to see villainy and sorrow overcome by heroism and bravery.  In Bastion, Supergiant Games has crafted a new fairy tale in videogame form, one that allows you to revisit your youth while celebrating the games you loved when you were small and the world was big.

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Mass Effect 3

Since Mass Effect was first announced, skepticism about Bioware’s claims that choices made in its space opera would carry over its trilogy have given way to mounting pressure to make them a reality.  Mass Effect proper introduced a dense universe of characters and races with real history and threw them into peril against an ancient race of synthetic life forms called Reapers who threatened to eradicate all life.  But it also introduced us to Commander Shepard, the hero that took up arms to protect the galaxy.  Mass Effect 2 was an incredible story of bravery set against impossible odds as Shepard once again fought against forces no one believed in.

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