Mega Man 9 fixed Mega Man by distilling the Blue Bomber’s staid gameplay to its essentials: moving and shooting. By striving to limit itself to the restrictions of twenty year old hardware, Inti Creates game highlights how bogged down with its own design the series core gameplay had become over its evolution. What they made is a long lost NES game.
The story immediately sets the tone in sprites full of personality. Having again been defeated by our blue hero, Dr. Wily swears off his evil ways. But its not long before the residents of Monsteropolis are in danger from a collection on renegade robots again. But its Wily that steps up to protect the city, claiming innocence and insisting the robots were created by the good-natured Dr. Light. To clear his name, Mega Man heads out.
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Journey opens with a red-robed figure sitting in the sand, the only immediate task climbing a nearby dune. Making way is slow, the footing gives way and the walking arduous. The view from the top reveals the mountain peak far in the distance and reaching it is the singular goal of the title thatgamecompany has crafted, one that utilizes every narrative convention afforded by videogames to create your own journey.
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Hydrophobia: Prophecy is the third downloadable version of the original subtitle-free ‘Hydrophobia’ by Dark Energy Digital. Incorporating a water physics mechanic as a pillar of its design, the game finds Security Engineer Kate Olsen on The Queen of the World, a humanity saving cruise-ship colony as it’s besieged by the Malthusian’s, a terrorist group set on saving the Earth from overpopulation through the mass genocide of its citizens. With gameplay heavily inspired by Naughty Dog’s Uncharted franchise, Kate climbs, swims and shoots her way to save the ship and humanity.
Continue reading “Bad Omens Manifest From The Hydrophobia: Prophecy”