The Rise of Hyper-Fighting: How Capcom Combo’d Innovative Mechanics Into An Intense Anime Versus Subgenre

Iterating gameplay is a crucial part of the videogame design process to streamline the strong elements and improve the weaker, especially important for competitive genres where devs balance thousands of different aspects to make it fair. But with a game’s subsequent releases, a developer risks changing the base structure too much and making it unrecognizable. For a legendary game like Street Fighter II, which established fighting game’s rock/paper/scissors blueprint, balancing new ideas is incredibly challenging, even for a game notorious for its many revisions. The smart move would be to start with a fresh series to safely experiment with new gameplay, powered by new tech. In the mid 1990’s, Capcom branched out, resulting in more than a dozen games that would not only establish All-Star and Tag-Team fighting games, but create a new standard for a combat system’s actions-per-minute. These games would cultivate a lightning-fast subgenre that captured the spirit of Shōnen anime, complete with fast combat, air combos, and glorious super moves, with the beloved Marvel vs Capcom series its star.

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Training New World Warriors in Street Fighter’s Dojo

Street Fighter’s shotokan style was an important first archetype for a 1v1 fighting game and introduced Ryu and Ken to the world, but the game had too many weaknesses to sculpt a complete, well-rounded martial artist. Like a body maturing, its strength multiplying and nervous system connecting every part, it wasn’t until Capcom’s arcade hardware improved that it could fully realize the fighting depth and dramatic spectacle to which the original game aspired. But three and a half years would prove fruitful training time to address SF’s faults, and the result revolutionized videogames forever and debuted an iconic cast of diverse fighting styles. With its improved animation system, new character archetypes, and a third core mechanic that brilliantly merged the gameplay, Street Fighter II: The World Warrior’s eight playable fighters helped solidify Street Fighter’s martial art, and took its digital dojo global.

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