If the original Street Fighter represented Ryu’s quest to climb the metaphorical mountain of martial arts mastery through willpower and multi-disciplined training, then Seth, Street Fighter IV’s boss, is the antithesis, an engineered creation that technologically combined the moves of the greatest fighters to leap straight to the top. By SFIII, the series’ core evolved into a deep combat model with flowing hip-hop style, but its complexity made the climb nearly insurmountable for new players at a time when gaming was going through dramatic changes. What was needed was a break until new tech could re-evaluate the series’ design and still capture its artistry. Street Fighter IV returned to the canvas nine years later, able to balance traditional gameplay elements from throughout the series to help fighters at any skill level reach the martial arts’ stunning, stylish summit.
Continue reading “Reclaiming the Peak: The Master Strokes Painting Street Fighter IV’s Martial Arts Canvas”Category: Target Combos
Mixin’ Knock Out Beats in Street Fighter III’s Hip-Hop Battles
With its rhythmic striking system that hits at different heights, Street Fighter‘s combat system was expanded to become a branching, freestyle duet in SFII, sung by the sound effects and character voice samples. After Street Fighter Alpha’s swappable systems pushed the series’ fighting game formula to it’s limits, Capcom streamlined its base mechanics and meter functions for Street Fighter III, using the CPS-3’s CD format for gritty, stylized art on detailed stages against a funky soundtrack. Street Fighter III: New Generation’s refined mechanics maxed its beats per minute and rewarded improvisation, turning it into a fluid hip-hop fighting game.
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