∞ Play Time
Out of all of Chrono Trigger’s significant contributions, New Game+ most epitomizes its soul. Not only does it recognize the player’s hard work, allowing them to return to the beginning of its story with all their experience and rewards, it’s consistent with its time-travelling premise. Of course, NG+ would be pointless if the games core wasn’t worth returning to, but it’s a wondrous adventure, stocked with a great cast of characters full of personality. Fitting a premise that can have small moments have big ramifications, it starts with a fateful encounter.
Continue reading “Chrono Trigger’s Clockwork Precision”
The fact that The Firemen exists is a weird thing. An action game about battling rampaging fires, it shows developer Human Entertainment’s love of the seemingly never-ending onslaught of B-grade action movies that Hollywood farted out in the 80’s. Think Die Hard minus all the cowboy stuff (so not really Die Hard at all, I guess). What’s tragic is that this super American gem never made it State-side. It’s a product that on paper shouldn’t be half as great as it is, and on your SNES shouldn’t have really even ever come out.
Continue reading “The Firemen: Into the Fire”
The early-to-mid 90’s set the stage for one of the most beautiful production company and development studio relationships to exist in video games with the pairing of Japanese companies Quintet and Enix. While their first game, ActRaiser, a mesh between classic platforming and Sim City style urban planning, was an insanely fresh, original idea that would lead to their eventual ‘Quintology’ it wasn’t until the release of their next title that the duo would really show their true genius.
Continue reading “Soul Blazer: Blazin’ The Trail”
Super Mario World starts at Yoshi’s House and gives the pudgy Italian plumber the freedom to explore the overworld to the left or right. To the left is Yoshi’s Island 1, a bright and colorful place with tank top-wearing koopa’s, small purple dinosaurs and giant goddamn bullet bills. Beat it and the area around will come alive underfoot. The path dead ends at the Yellow Switch Palace sitting on top of a cliff and the large button that causes matching boxes to fill in throughout the world. With this one action, large scale change has swept across Dinosaur Land. It will never be the same.
Continue reading “A Super Mario World: Exploring Dinosaur Land Through Play”