The Cinematic Power of Final Fantasy VII

It’s no exaggeration to say that Final Fantasy VII had a major impact on me. It marked my introduction to JRPG’s and broke me of my N64 stockholm syndrome and its slow trickle of games to embrace the Playstation, the platform I look back on as the defining point of my gaming life. I spent so much time breeding chocobo’s and grinding that goddamn crashed Gelnika ship that I continued to play for months after I’d killed Sephiroth and avenged Aeris’ famous death. I hadn’t experienced anything like it. Then I came to despise it and what it became in the years after its release. I thought back on the tangled weave of Cloud’s angst and Sephiroths madness and the nonsense turns its plot takes. But when you can no longer remember why you dislike something, perhaps it’s time to return and look with fresh eyes.

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Crisis Core: Final Fantasy 7: The Cinematic ‘Not Quite Action’, ‘Not Entirely RPG’ Action RPG

Final Fantasy 7 so thoroughly revolutionized JRPG’s that its legacy was long and wide reaching. From it’s move to polygonal graphics that allowed its characters a deeper range of expression to its dense and layered environments that didn’t rely on sticking the perspective in the ceiling of the world to look down on its inhabitants to its mind-blowing CG cutscenes, it tolds its story of good and evil with a memorable cast of characters with cinematic (though not always consistent) flair. So it’s fitting that as a pivotal entry in the Compilation of Final Fantasy 7’s timeline, Crisis Core is the snake’s jaws wrapped around the back of its own head, further realizing the cinematic ambitions of that important milestone.

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