Humanity On The Rim: How 13 Sentinels Combined Genres Into A Narrative Juggernaut

Vanillaware’s 13 Sentinels: Aegis Rim starts with massive machines destroying Japan while the young Iori Fuyusaka emerges from the fleeing mob and climbs aboard a giant robotic Sentinel to fight back as her classmate Juro Kurabe watches on. It’s a classic scene for the big robot and kaiju genres, until it loads a top down view of the city and gives you control of Iori’s mech until Juro arrives in his own. What follows is a mind-blowing game fusing multiple genres across hundreds of years, starting in the middle of its narrative and telling thirteen different mysteries that reveal how each character was led to this life-defining moment. 13 Sentinels blends two completely unrelated game styles to create an experience impossible for either by itself, ultimately showing how experiences shape myths that prepare people to keep society from repeating mistakes and lead it in new directions.

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Take That! Cross Examining Phoenix Wright’s Judicial Arts

Rookie attorney Phoenix Wright’s first case was a lively battle of wits. With the freedom of his client on the line, the lawyer pressed the witness about the crime and threw down evidence that contradicted his claims until his testimony crumbled, all while his mentor Mia Fey stood beside him. But at the start of his second case, the rookie’s fortune is flipped upside down when Mia is killed by a mystery man with curly hair and a loud purple suit, and her spirit-medium sister Maya is wrongfully fingered for the murder. With no other attorney willing to help, Wright vows to defend her against the notorious prosecutor Miles Edgeworth. With Phoenix Wright: Ace Attorney, Shu Takumi and his team built a different kind of visual novel that turns deductive reasoning into a weapon to bring justice to the corrupt, while creating confident stories filled with energy, humor, and drama. A close inspection uncovers how.

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Policenauts’ Mise-En-Scene

Policenauts was the perfect game to introduce the world to Hideo Kojima’s visual style and keen eye for editing a trailer. Unlike other games at the time, every screenshot from the 1994 ‘Interactive Movie’ could have been ripped from an anime, this one the tale of a man lost in space for the first twenty five years of humanity’s move into off-world colonies. It’s Lethal Weapon in the Gundam timeline with an Aliens setup, starring a blue-haired Mel Gibson. The trailer claims Policenauts is ‘The Next Generation of Snatcher’.

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Snatcher: A Cyberpunk Adventure

Originally released on Japanese MSX2 and PC-8801 machines in 1988, Snatcher is a cyberpunk adventure, dripping in dark themes and dystopic style. In many ways, Snatcher is a classic Adventure game- but this one was designed and directed by Hideo Kojima, his second after Metal Gear. Continue reading “Snatcher: A Cyberpunk Adventure”