Mixin’ Knock Out Beats in Street Fighter III’s Hip-Hop Battles

With its rhythmic striking system that hits at different heights, Street Fighter‘s combat system was expanded to become a branching, freestyle duet in SFII, sung by the sound effects and character voice samples. After Street Fighter Alpha’s swappable systems pushed the series’ fighting game formula to it’s limits, Capcom streamlined its base mechanics and meter functions for Street Fighter III, using the CPS-3’s CD format for gritty, stylized art on detailed stages against a funky soundtrack. Street Fighter III: New Generation’s refined mechanics maxed its beats per minute and rewarded improvisation, turning it into a fluid hip-hop fighting game.

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Hallucinations From The Rhythm Heaven Fever

Videogames attempts to marry gameplay to music have long suffered from a case of ‘this’ or ‘that’.  Narrative or pure mechanics, simon says memorization or notes on cue.  Music rhythm games have been largely forced to pigeonhole themselves into working with a single mechanic with little flexibility.  None of those games are Rhythm Heaven Fever.

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