Asura’s Wrath: The New Anime

Asura’s Wrath contains one of the most brilliant player-directed narrative sequences in videogames; a fist fight. The two brawlers dance about the screen, one trying desperately to explain his actions to the other among a flurry of attacks. To evade them, the player must nail the timing for the increasingly frequent on-screen button prompts as […]

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Sleeping Dogs: Year of the Dog

The first time we see Wei Shen is through the monitors of a Hong Kong PD drug sting as he tries to conduct a transaction. When the sale goes bad, we take control as he charges through a densely packed fish market chased by a squad of uniforms. Unable to elude arrest, he gets thrown […]

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Spelunky

This review is for the XBLA version of Spelunky. There is an extremely similar free version online, but this critique pertains to the specific changes made for the console release. Embrace Death and Rise Above It Most great things are difficult to qualify in words. You can tell somebody that the Mona Lisa is a […]

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Mass Effect 3 ‘Omega’ dlc

Post-launch dlc has to be handled very carefully to succeed. Not only does every piece need to identify the strengths and weaknesses of its core game, but needs to be created in relation to the pieces that have already been released. In the two story additions to Mass Effect 3, we were given missions that […]

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Mass Effect 3 ‘Leviathan’ dlc

Mass Effect 2’s post-launch content was among the best examples of the practice this generation.  Not only did each flesh out the Mass Effect universe, they allowed custom built levels and their own cohesive story that could accentuate Shepard’s story while still existing outside of its confines.  Leviathan is the first such piece of content […]

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