Dark Souls ‘Artorias of the Abyss’ DLC

Why All We Needed Was More Dark Souls

If there even is a proper word for the confusing mixture of emotions I felt in the first 30 minutes of booting up the long-awaited add-on to last year’s utterly exhilarating Dark Souls, it’s not in my repertoire. What I do know, is I was immediately struck with a very profound childlike excitement that had me giddy, all due to the fact I was simply doing something new. Having spent well over 200 hours exploring the dense, beautiful and wholly unique world FromSoftware had granted me last year, I pretty much knew everything you could about Dark Souls proper. Every pressure-plate triggered trap, every well-hidden enemy, every nonsense attack a boss could throw at me. Every single obstacle the game could lay on me I had painfully experienced,  triumphantly overcome, and gloriously mastered.

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Mass Effect 3 ‘Leviathan’ dlc

Mass Effect 2’s post-launch content was among the best examples of the practice this generation.  Not only did each flesh out the Mass Effect universe, they allowed custom built levels and their own cohesive story that could accentuate Shepard’s story while still existing outside of its confines.  Leviathan is the first such piece of content for Mass Effect 3 but that games controversial ending hangs heavily over this even before you embark on its mission.

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