Exploring Metroid Prime: How Samus’ Soul Was Transplanted Into A New Body

It’s said that the eyes are the window to the soul, an idiom Metroid Prime explores from a different angle. If Super Metroid’s greatest achievement was creating a cohesive world, where the majority of the game was told organically through the events on screen rather than by traditional cinematic techniques, moving that series into three […]

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Policenauts’ Mise-En-Scene

Policenauts was the perfect game to introduce the world to Hideo Kojima’s visual style and keen eye for editing a trailer. Unlike other games at the time, every screenshot from the 1994 ‘Interactive Movie’ could have been ripped from an anime, this one the tale of a man lost in space for the first twenty […]

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Journey

Journey opens with a red-robed figure sitting in the sand, the only immediate task climbing a nearby dune.  Making way is slow, the footing gives way and the walking arduous.  The view from the top reveals the mountain peak far in the distance and reaching it is the singular goal of the title thatgamecompany has […]

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Snappin’ Pics on a Pokémon Safari

More than any other medium, videogames possess the ability to immerse people in worlds, of giving them a sense of place, one that can be populated, filled out and come alive before our eyes.   But great worlds contain memorable characters with their own personalities- Pokémon has long had one of those worlds.  Pokémon Snap is […]

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