Considering how Other M picks up directly after the events of Super Metroid, it’s easy to assume that it will be a faithful 3D interpretation of that seminal classic. However, Samus Aran’s long opening monologue that recalls her memories of the baby metroid’s sacrifice quickly reveals that Yoshio Sakamoto and Nintendo SPD Group No. 1 are willfully neglecting that influential game’s intuitive storytelling. Other M is the logical conclusion to the misguided ideas introduced in Metroid Fusion that break the series’ careful harmony between player and gameworld to ultimately exert its authority over both.
Go immediately left from at the start of Metroid: Zero Mission and you’ll find the Morph Ball upgrade exactly where it was in the original Metroid. This is the first in a series of discoveries that shows how the remake beautifully modernizes galactic bounty hunter Samus Aran’s first adventure that celebrates the past while recognizing the journey her series embarked on following it, rebuilding the original release in the structure of influential classic Super Metroid.