Metroid: Zero Mission: A Screw Attack to the Cerebral Cortex

Go immediately left from at the start of Metroid: Zero Mission and you’ll find the Morph Ball upgrade exactly where it was in the original Metroid. The remake modernizes the first adventure of galactic bounty hunter Samus Aran, bringing it to the standards set by one of the greatest games of all time: Super Metroid.

The game from there applies the legendary SNES classics structure as Samus navigates the depths of the planet Zebes, finding new weapons that allow her to go further, tearing through the Space Pirate armada before encountering the parasitic Metroid life forms and the evil Mother Brain. You’ll be collecting items and abilities including the Super Missiles, Power Bombs and Speed Boosters, moves that became staples with the third game. The design fleshes out a game that was more ambitious than the tech of the time would allow, implementing enough new content to ramp up the pace without padding the adventure.

Continue reading “Metroid: Zero Mission: A Screw Attack to the Cerebral Cortex”

Metal Gear Solid Analysis: The Identity Trilogy Part 3: Snake Eater

In the second part of our thematic analysis of the Metal Gear Solid franchise, we took an exhaustive look at the structural subtext of Metal Gear Solid 2: Son’s of Liberty.  Starting in that game, a thematic split began to form in the narrative. The story was about the importance of ideas and information to the growth of a single individual but also looked at the interaction of many individuals to form a society. Metal Gear Solid 3 carries it further. Continue reading “Metal Gear Solid Analysis: The Identity Trilogy Part 3: Snake Eater”