The Legend of Zelda opens with Link in the small clearing of a lush Hyrule forest. At that point, the entire world is a single plot of land that exactly fits the dimensions of modern 1987 television screens. Take a moment to survey your surroundings and you’ll notice four options; you can travel north, go west, or head east, but you enter the cave first. There you get the most classic of all weapons to aid you, a trusty sword. You’re going to need it as the fate of a Princess and her Kingdom rests in your ability to reassemble the eight scattered pieces of the mythical Triforce of Wisdom and defeat the sinister Ganon.
It’s said that the eyes are the window to the soul, an idiom Metroid Prime explores from a different angle. If Super Metroid’s greatest achievement was creating a cohesive world, where the majority of the game was told organically through the events on screen rather than by traditional cinematic techniques, moving that series into three dimensions needed more than translation, it needed reinterpretation. The most honest move would be to maintain the naturalness of perspective, the harmony of self and environment, and Retro Studios made the wisest, boldest move available to them, designing a first person shooter to capture the spirit of that classic and letting players strap themselves directly into Samus Aran’s suit. The first time an energy beam glances off our intrepid bounty hunters helmet and the flash reflects her eyes off the inside of her visor, it becomes apparent that the old adage holds true.