Psychoanalyzing Batman: Arkham Asylum’s Multiple Personalities

Where a story needs to give its characters the abilities to accomplish their goals, a videogame needs to directly translate those skills into mechanics players use to overcome every obstacle in their way. Both mediums use tools that challenge characters, one of the most powerful of which is creating a rival that fiercely stands in opposition to their primary mission. In 2009, Rocksteady Studios fully translated one of pop culture’s greatest characters into a videogame and pitted him against his equally well-established foil. By locking Batman and The Joker inside Gotham’s mental-clinic-turned-prison, Batman: Arkham Asylum captures one of comics’ greatest feuds over one long night.

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Bayonetta’s High-Flying, Pistol-Stiletto Burlesque

Lights Down, Curtain’s Up

Bayonetta’s prologue starts conservatively, with a nun clad in white quietly praying over a grave. It primes the world’s Victorian aesthetics with a puritanical morality up front that wouldn’t fool anyone who had seen even the box art. That a flock of angels descend from heaven and cut off her clothes to reveal the scantily-clad Umbran Witch underneath who lithely dances around shooting them in the head is perhaps the proper way to open the show.

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