Psychoanalyzing Batman: Arkham Asylum’s Multiple Personalities

Where a story needs to give its characters the abilities to accomplish their goals, a videogame needs to directly translate those skills into mechanics players use to overcome every obstacle in their way. Both mediums use tools that challenge characters, one of the most powerful of which is creating a rival that fiercely stands in opposition to their primary mission. In 2009, Rocksteady Studios fully translated one of pop culture’s greatest characters into a videogame and pitted him against his equally well-established foil. By locking Batman and The Joker inside Gotham’s mental-clinic-turned-prison, Batman: Arkham Asylum brilliantly explores one of culture’s greatest rivalries over one long night.

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The Streets of Arkham City Are Prowled By Lunatics

Batman: Arkham City is an incredible sequel to a game with some of the most robust mechanics you’ll find anywhere in the medium.

Picking up six months after the events of Batman: Arkham Asylum, the inmates of that institution and the violent prisoners of Blackgate Penitentiary have been rounded up after events that transpired in a comic series leading up to this game into a prison known as Arkham City at the behest of Dr. Hugo Strange. Strange, who came into possession of Batman’s true identity by unknown means, has thrown Bruce Wayne within the confines of the fences controlled by his TYGER guards to incite deployment of his shadowy ‘Protocol 10’. By its end, Batman will run up against many of his legendary enemies including The Joker, who is suffering from fatal side effects to his exposure to his Titan experiments from his previous takeover of Arkham Asylum.

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