Unleashing The Wonderful 101’s Box of Action Figures

Action games are complex ways of playing with action figures, equipping the one connected to your controller with more than just karate-chop action to live out heroic battles against evil. These figures have always been a great way to let a show or comic’s fans act out their favorite character’s stories, but videogames directly provide the means to embark on adventure. Unfortunately, both games and figures have a problem with how many characters a player can hold at once, but Hideki Kamiya’s The Wonderful 101 lets you simultaneously control an army through a season long television show that proves that even the smallest heroes can defeat galactic threats if they unite.

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Zelda’s Missing Link

Early on in A Link Between Worlds, the travelling merchant Ravio takes up shop in your house, lines it with The Legend of Zelda’s classic complement of items and offers to rent Link each and every one. This event single-handedly eradicates the suffocatingly linear item-based progression that had reached its logical conclusion even before Twilight Princess put its staggering deficiencies on display. A Link Between Worlds is in many ways an alternate take on an old story, one that reveals its true ambitions at the beginning of the second act as Link squeezes through a tear in the fabric of Hyrule and discovers that every inch of the world and its seven palaces are accessible with the right tool in hand.

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StarCraft II: Heart of the Swarm: Astro Creep

Note- This text refers to the Campaign only.

As the Queen of Blades defiantly stands over a besieged Terran city watching her Zerg swarm breach its defenses and tear humanity to shreds, you remember again that the woman once known as Sarah Kerrigan’s thirst for revenge has killed the last bit of it in herself. But for all the great and terrible power she once wielded, Sarah has been confined to a sterile white-walled lab, a woman once more. Fitting of the ravenous brood at its core, StarCraft II: Heart of the Swarm’s campaign evolves Wings of Liberty’s versatile DNA into a powerful new beast.

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Metal Gear Rising: Revengeance: Cut Off at the Knees

The history of the game once known as Metal Gear Solid: Rising is fascinating. When Kojima Productions Raiden-focused MGS spinoff ran into development troubles, it was passed along to Platinum Games to apply their over the top character action specialties. Metal Gear Rising: Revengeance fuses both development house’s sensibilities into a whole that only offers hints at their respective strengths while highlighting the deficiencies of each and the inherent problems that result when you bring them together.

At its heart, Revengeance is absolutely Platinum’s brand of character action all the way from the quick and violent combat to the diverse moveset. But in trying to grant control of the super agile post-MGS4 lightning god as he fights against the Desperados PMC and its band of ‘Winds of Destruction’ cyborgs, the game has had to make some choices that have hurt itself in the long run.

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