Fez requires you to change your perspective.
You start in Gomez’s small room. Presented as a flat 8-bit, 2D side-scroller, the room is clean and well decorated, but is obviously a child’s. Gomez can run and jump but his only initial act is to leave. Outside is the beautiful, vertically oriented village and kind but simple residents. You are beckoned to the top of the village from a mysterious old man with an eye patch and a small red fez. He tells you that it’s an important day. That’s when the Hexahedron appears.
Continue reading “Fez Narrative Analysis: Changing Perspectives and Growing Up”
In the second part of our thematic analysis of the Metal Gear Solid franchise, we took an exhaustive look at the structural subtext of Metal Gear Solid 2: Son’s of Liberty. Starting in that game, a thematic split began to form in the narrative. The story was about the importance of ideas and information to the growth of a single individual but also looked at the interaction of many individuals to form a society. Metal Gear Solid 3 carries it further. Continue reading “Metal Gear Solid Analysis: The Identity Trilogy Part 3: Snake Eater”
Sons of Liberty
The second installment in the Metal Gear Solid saga is about the dissemination of information, how important ideas are to the beliefs of an individual, and how they get passed within a society.
For those who never played The Twin Snakes, its story is recounted on disc as the fictional novel ‘In The Darkness of Shadow Moses: The Unofficial Truth’ written by that games weapons specialist, Nastasha Romanenko. The book fulfills several important roles all at once: it provides players of the first game with new story bits that happened on the opposite end of the Codec that Snake wasn’t privy to and exists in the Metal Gear universe as the tell-all that made Solid Snake and his crop of dark mulleted hair a hero the world over for preventing nuclear war.
Continue reading “Metal Gear Solid Analysis: The Identity Trilogy Part 2: Sons of Liberty”
MEME, GENE, SCENE
As an aesthetic work, the Metal Gear Solid saga examines what it means to be human. The spine of the series revolves around the full development of an individual’s identity through the foundations of their biological makeup, the shaping of culture and art upon them, and the importance of the experiences that individual collects throughout their life. But just as important are how those facets forms an individual’s beliefs and directs policies within their country and relative to countries across the globe.
Continue reading “Metal Gear Solid Analysis: The Identity Trilogy Part 1: The Twin Snakes”
There seems to be this qualitative assertion that when it comes to narrative, more equates with better. This strange idea has become the primary dividing line in any debate between the first Mass Effect and the second.
Mass Effect 1 has an incredible burden on its shoulders. As the first chapter in what Bioware had early on promised to be a trilogy, the story needed to juggle introducing the fiction of the universe, the narrative for the events that would transpire in this game and justify the character that would be instrumental within it.
Continue reading “Story en Masse: Narrative Comparison of Mass Effect 1 vs 2”