Snatcher: A Cyberpunk Adventure

Originally released on Japanese MSX2 and PC-8801 machines in 1988, Snatcher is a cyberpunk adventure, dripping in dark themes and dystopic style. In many ways, Snatcher is a classic Adventure game- but this one was designed and directed by Hideo Kojima, his second after Metal Gear. Continue reading “Snatcher: A Cyberpunk Adventure”

R&D- Metal Gear Rising: Revengeance

UPDATE: Included the full Spike VGA trailer that had been edited for time, now with Japanese-language subtitles.

At E3 2009, Hideo Kojima stepped on stage at the Microsoft press conference to announce the latest installment in his legendary Metal Gear Solid series.

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Metal Gear Solid Analysis: The Identity Trilogy Part 3: Snake Eater

In the second part of our thematic analysis of the Metal Gear Solid franchise, we took an exhaustive look at the structural subtext of Metal Gear Solid 2: Son’s of Liberty.  Starting in that game, a thematic split began to form in the narrative. The story was about the importance of ideas and information to the growth of a single individual but also looked at the interaction of many individuals to form a society. Metal Gear Solid 3 carries it further. Continue reading “Metal Gear Solid Analysis: The Identity Trilogy Part 3: Snake Eater”

Metal Gear Solid Analysis: The Identity Trilogy Part 2: Sons of Liberty

Sons of Liberty

The second installment in the Metal Gear Solid saga is about the dissemination of information, how important ideas are to the beliefs of an individual, and how they get passed within a society.

For those who never played The Twin Snakes, its story is recounted on disc as the fictional novel ‘In The Darkness of Shadow Moses: The Unofficial Truth’ written by that games weapons specialist, Nastasha Romanenko. The book fulfills several important roles all at once: it provides players of the first game with new story bits that happened on the opposite end of the Codec that Snake wasn’t privy to and exists in the Metal Gear universe as the tell-all that made Solid Snake and his crop of dark mulleted hair a hero the world over for preventing nuclear war.

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Metal Gear Solid Analysis: The Identity Trilogy Part 1: The Twin Snakes

MEME, GENE, SCENE

As an aesthetic work, the Metal Gear Solid saga examines what it means to be human. The spine of the series revolves around the full development of an individual’s identity through the foundations of their biological makeup, the shaping of culture and art upon them, and the importance of the experiences that individual collects throughout their life. But just as important are how those facets forms an individual’s beliefs and directs policies within their country and relative to countries across the globe.

Continue reading “Metal Gear Solid Analysis: The Identity Trilogy Part 1: The Twin Snakes”