Over the course of the Cold War, the man known as Snake developed from a lone soldier caught in the struggle between Capitalism and Communism to the living symbol of a nation free of ideology called Big Boss. By the close of Peace Walker, he had become a man with two bodies – one physical, the other conceptual. Ground Zeroes, the first part of Metal Gear Solid V, continues soon after, as word arrives that Paz, the Cipher Agent who infiltrated Mother Base under the guise of a pacifist student to frame the MSF as terrorists, survived and is being held at an American prison in Cuba. Fearing that she’ll reveal their secrets and in time for a United Nations inspection of Mother Base, Snake infiltrates Camp Omega. Safely aboard their chopper, they discover a bomb implanted inside Paz. Though disposed of, one Trojan horse begets another – the UN inspection was a cover to sneak Skull Face’s XOF forces, who proceed to blow the supporting columns and collapse Mother Base from inside. Another explosion rocks the chopper, sending it down in fire and metal. Both of Big Boss’s bodies were destroyed.
*This revised and expanded version of the essay originally titled ‘Peace Walker’s Military Industrial Complex (Or The Bosses Metamorphosis)’ is part two of a continuing series exploring how the last three Metal Gear Solid games analyze the shift in political strategy that arose in the modern era.
The modern day concept of the nation came about as a byproduct to the spread of enlightenment ideals across the globe. Based on philosophies that defined individuals as absolute agents of their own lives, it ended the subservience to monarchies and united people along territorial, economic, or ideological lines, pooling their resources to live in an economy of production in the knowledge that their collective abilities would greatly outmatch their separate talents. With the advancements in communication and transportation that made the world a smaller place, nations became actors in global politics.
The Individual And The Society
A textual read of the elements of the first three Metal Gear Solid games reveal an analysis of the creation of both the individual and the societies they form with others. So complete was the deconstruction that they exist thematically separate from the entries that followed, in essence comprising their own complete trilogy. But there was a problem: there was still much story to be told.
With the close of this first ‘identity’ trilogy, Hideo Kojima embarked on a second, expanding on the epistemological convergence between the individual and the society as he’d already explored them- politics. Starting with MGS4, the series worked towards completing its narrative loop while examining the rise of a new type of political strategy that came into vogue in the modern era with the development of a workable model of proxy warfare. Though there are recurring themes throughout these three works, most notably the ideas of transformation and rebirth, the concept of political proxies is the thread that ties them together, first portraying its characteristics and then showing its range of applications. Continue reading “Metal Gear Solid Analysis: The Proxy Trilogy Part 1: Guns of the Patriots”