Mass Effect 3

Since Mass Effect was first announced, skepticism about Bioware’s claims that choices made in its space opera would carry over its trilogy have given way to mounting pressure to make them a reality.  Mass Effect proper introduced a dense universe of characters and races with real history and threw them into peril against an ancient race of synthetic life forms called Reapers who threatened to eradicate all life.  But it also introduced us to Commander Shepard, the hero that took up arms to protect the galaxy.  Mass Effect 2 was an incredible story of bravery set against impossible odds as Shepard once again fought against forces no one believed in.

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Syndicate

Syndicate’s future world is about divisions; the divisions in the economic and political landscapes, between consumer and outcast where people are interfaced with the Datascape through neural chips that feed them a constant stream of data.  That world is run by the mega corporations who plot, steal, manipulate and sabotage for the sake of patents, personnel and profit and each employs its own military and special agents to safeguard its bottom line.  The original Syndicate from the mid-nineties offered a bleak, violent cyberpunk world- one perfectly suited to the brutal and creative skills of Starbreeze Studio’s.

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Hallucinations From The Rhythm Heaven Fever

Videogames attempts to marry gameplay to music have long suffered from a case of ‘this’ or ‘that’.  Narrative or pure mechanics, simon says memorization or notes on cue.  Music rhythm games have been largely forced to pigeonhole themselves into working with a single mechanic with little flexibility.  None of those games are Rhythm Heaven Fever.

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Snappin’ Pics on a Pokémon Safari

More than any other medium, videogames possess the ability to immerse people in worlds, of giving them a sense of place, one that can be populated, filled out and come alive before our eyes.   But great worlds contain memorable characters with their own personalities- Pokémon has long had one of those worlds.  Pokémon Snap is built around this singular idea- it puts would-be photographers on a Safari in a Pokémon nature preserve and equips us with a camera to witness, interact and record.

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The Darkness 2

After he viciously slaughtered his way through the mafia family run by his Uncle Paulie, Jackie Estacado had vowed to never again use The Darkness.  The demon had given him great strength, but had manipulated and twisted the young man.  When we meet him again as he walks into a family run restaurant at the beginning of the Darkness 2, we see that he has prospered, the family is strong, its members loyal- and then they are attacked by an unknown group who want The Darkness for themselves.  The scene acts as a well-designed introduction to the world and mechanics- Jackie’s leg is destroyed and he’s pulled to safety, nothing but a pistol to fend off his attackers.  Where once he was an invincible god, he’s broken and dying, now just a man.  It’s been two years since he’s given in to the Darkness.

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Machinima- Digital Films

For as much as they’re capable of expressing complex concepts in ways no other medium can, videogames as a form have a long history of telling their narratives using techniques and styles found in traditional film.  A rough portmanteau of ‘machine’ and ‘cinema’, machinima is a branch of film built in virtual worlds, often consisting of digital art and engine assets, greatly reducing cost in two mediums that are often defined by it.  With close ties to animated works, machinima started with humble beginnings but deserves to be critiqued among the standards of the medium.

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Barkley, Shut Up and Jam: Gaiden

When it was first released several years ago, I gave Barkley, Shut Up and Jam: Gaiden a wistful, sideways glance but never played it.  I think, as I have been strangely fixated on it lately, that the time has finally come to download the free copy.

As a fan-made sequel to 1994’s very real Barkley: Shut Up and Jam for the SNES, this turn-based RPG  is quite a departure from its humble basketball game beginnings.

The Worst Videogame Items- The Boomerang

I hate boomerangs. I hate boomerangs with all my soul. They’re incredibly stupid. You throw a boomerang, it comes back. Great. Thing is, they’re not just for fun and games. There have been historical instances where they were used as weapons and they’ve definitely been used for that purpose in videogames.

Is it coming or going????

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Snatcher: A Cyberpunk Adventure

Originally released on Japanese MSX2 and PC-8801 machines in 1988, Snatcher is a cyberpunk adventure dripping in dark themes and dystopic style. In many ways, Snatcher is a classic Adventure game- but this one was designed and directed by Hideo Kojima, his second after Metal Gear. Continue reading “Snatcher: A Cyberpunk Adventure”

Bad Omens Manifest From The Hydrophobia: Prophecy

Hydrophobia: Prophecy is the third downloadable version of the original subtitle-free ‘Hydrophobia’ by Dark Energy Digital. Incorporating a water physics mechanic as a pillar of its design, the game finds Security Engineer Kate Olsen on The Queen of the World, a humanity saving cruise-ship colony as it’s besieged by the Malthusian’s, a terrorist group set on saving the Earth from overpopulation through the mass genocide of its citizens.  With gameplay heavily inspired by Naughty Dog’s Uncharted franchise, Kate climbs, swims and shoots her way to save the ship and humanity.

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