A child’s eyes see a simple world. For centuries, fairy tales have been tools to give those eyes a view on the world they might not see on their own. They are a means of teaching lessons and giving metaphors, to see villainy and sorrow overcome by heroism and bravery. In Bastion, Supergiant Games has crafted a new fairy tale in videogame form, one that allows you to revisit your youth while celebrating the games you loved when you were small and the world was big.
Videogames attempts to marry gameplay to music have long suffered from a case of ‘this’ or ‘that’. Narrative or pure mechanics, simon says memorization or notes on cue. Music rhythm games have been largely forced to pigeonhole themselves into working with a single mechanic with little flexibility. None of those games are Rhythm Heaven Fever.
More than any other medium, videogames possess the ability to immerse people in worlds, of giving them a sense of place, one that can be populated, filled out and come alive before our eyes. But great worlds contain memorable characters with their own personalities- Pokémon has long had one of those worlds. Pokémon Snap is built around this singular idea- it puts would-be photographers on a Safari in a Pokémon nature preserve and equips us with a camera to witness, interact and record.
Originally released on Japanese MSX2 and PC-8801 machines in 1988, Snatcher is a cyberpunk adventure, dripping in dark themes and dystopic style. In many ways, Snatcher is a classic Adventure game- but this one was designed and directed by Hideo Kojima, his second after Metal Gear. Continue reading “Snatcher: A Cyberpunk Adventure”