Bastion: The Kid’s Fairy Tale

A child’s eyes see a simple world.  For centuries, fairy tales have been tools to give those eyes a view on the world they might not see on their own.  They are a means of teaching lessons and giving metaphors, to see villainy and sorrow overcome by heroism and bravery.  In Bastion, Supergiant Games has crafted a new fairy tale in videogame form, one that allows you to revisit your youth while celebrating the games you loved when you were small and the world was big.

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Hallucinations From The Rhythm Heaven Fever

Videogames attempts to marry gameplay to music have long suffered from a case of ‘this’ or ‘that’.  Narrative or pure mechanics, simon says memorization or notes on cue.  Music rhythm games have been largely forced to pigeonhole themselves into working with a single mechanic with little flexibility.  None of those games are Rhythm Heaven Fever.

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Snappin’ Pics on a Pokémon Safari

More than any other medium, videogames possess the ability to immerse people in worlds, of giving them a sense of place, one that can be populated, filled out and come alive before our eyes.   But great worlds contain memorable characters with their own personalities- Pokémon has long had one of those worlds.  Pokémon Snap is built around this singular idea- it puts would-be photographers on a Safari in a Pokémon nature preserve and equips us with a camera to witness, interact and record.

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Snatcher: A Cyberpunk Adventure

Originally released on Japanese MSX2 and PC-8801 machines in 1988, Snatcher is a cyberpunk adventure, dripping in dark themes and dystopic style. In many ways, Snatcher is a classic Adventure game- but this one was designed and directed by Hideo Kojima, his second after Metal Gear. Continue reading “Snatcher: A Cyberpunk Adventure”