The Japanese ad for The Saint’s Flow Energy Drink shows Pierce, the hip and youthful face of the Third Street Saints brand division, being mercilessly beaten on a basketball court by armed punks. The situation looks bleak, until an anthropomorphized purple can of Saints Flow descends from heaven and gives him the strength to throw off his attackers, unleash a savage volley of fists, kicks and a clothesline before shooting a Ryu-style fireball from his hands and closing out the performance by atomic dunking a basketball that appeared out of nowhere to a shower of neon stars. The Third Streets Saint’s lifestyle has been canned and is ready to be swallowed.
Category: PlayStation 3
Mega Man 9’s Speed Metal
Mega Man 9 fixed Mega Man by distilling the Blue Bomber’s staid gameplay to its essentials: moving and shooting. By striving to limit itself to the restrictions of twenty year old hardware, Inti Creates game highlights how bogged down with its own design the series core gameplay had become over its evolution. What they made is a long lost NES game.
The story immediately sets the tone in sprites full of personality. Having again been defeated by our blue hero, Dr. Wily swears off his evil ways. But its not long before the residents of Monsteropolis are in danger from a collection on renegade robots again. But its Wily that steps up to protect the city, claiming innocence and insisting the robots were created by the good-natured Dr. Light. To clear his name, Mega Man heads out.
Sleeping Dogs: Year of the Dog
The first time we see Wei Shen is through the monitors of a Hong Kong PD drug sting as he tries to conduct a transaction. When the sale goes bad, we take control as he charges through a densely packed fish market chased by a squad of uniforms. Unable to elude arrest, he gets thrown into lock-up and reunites with his childhood friend Jackie, now a low-ranking member of the Sun On Yee, one of the most powerful criminal organizations in the city. Jackie promises to make an introduction. When Wei’s pulled into interrogation, we learn the setup for the story, and the linchpin connecting the game’s mechanics, systems and narrative; Wei Shen is an undercover cop, just back from fifteen years in America, trying to take down the triads. Sleeping Dogs is a bloody saga of betrayal and loyalty as Wei Shen takes down the Yakuza from the bottom up.
XCom: Enemy Unknown: Operation Burning Sunset
[JOURNAL ENTRY. APRIL 5.]
I decided to write down my stories, in case they become the last ones told.
My squad was taking a breather after a tough firefight when a giant green behemoth charged through the burnt out husk of a Japanese office building and battered the front door into splinters. I’d never seen this alien before. Several of my soldiers were completely unprepared for another engagement- their magazines down to their last bullets and vitals were starting to wane. They had been scattered about the map, rummaging through the crumpled bodies of the large-headed Sectoids and the businessman-impersonating Thinmen trying to scavenge whatever loot they could to take back to HQ before starting the search for the lone Thinman that had retreated out of sight. The brute ran for the cover of a nearby planter, trying to keep its head low and prepare for its attack.
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Mass Effect 3 ‘Omega’ dlc
Post-launch dlc has to be handled very carefully to succeed. Not only does every piece need to identify the strengths and weaknesses of its core game, but needs to be created in relation to the pieces that have already been released. In the two story additions to Mass Effect 3, we were given missions that were designed for very specific purposes- they expanded the universe fiction. Problem is, even though they do so in different ways, they’re both filling in gaps to a story that is already closed. The third piece is Bioware’s opportunity to get away from Mass Effect 3’s controversial ending and flex its creative muscle on something different. ‘Omega’ reminds us why Bioware are among the best storytellers in the industry.
Dishonored: An Atmospheric Example of Stealth-Action Done Right.
When I try to make a concrete decision as to what my favorite game of all time is, the answer tends to change from day to day. More often than not, however, Bioshock is the first thing that comes to mind. My initial arrival in Rapture was a swift kick to the face, forever opening my eyes to how it feels to be in an atmosphere so thick I could taste it. Not since that precious moment so many years ago had I experienced a world so fully realized and enticing as presented in victorian Dunwall.
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Dark Souls ‘Artorias of the Abyss’ DLC
Why All We Needed Was More Dark Souls
If there even is a proper word for the confusing mixture of emotions I felt in the first 30 minutes of booting up the long-awaited add-on to last year’s utterly exhilarating Dark Souls, it’s not in my repertoire. What I do know, is I was immediately struck with a very profound childlike excitement that had me giddy, all due to the fact I was simply doing something new. Having spent well over 200 hours exploring the dense, beautiful and wholly unique world FromSoftware had granted me last year, I pretty much knew everything you could about Dark Souls proper. Every pressure-plate triggered trap, every well-hidden enemy, every nonsense attack a boss could throw at me. Every single obstacle the game could lay on me I had painfully experienced, triumphantly overcome, and gloriously mastered.
Mass Effect 3 ‘Leviathan’ dlc
Mass Effect 2’s post-launch content was among the best examples of the practice this generation. Not only did each flesh out the Mass Effect universe, they allowed custom built levels and their own cohesive story that could accentuate Shepard’s story while still existing outside of its confines. Leviathan is the first such piece of content for Mass Effect 3 but that games controversial ending hangs heavily over this even before you embark on its mission.
Journey
Journey opens with a red-robed figure sitting in the sand, the only immediate task climbing a nearby dune. Making way is slow, the footing gives way and the walking arduous. The view from the top reveals the mountain peak far in the distance and reaching it is the singular goal of the title thatgamecompany has crafted, one that utilizes every narrative convention afforded by videogames to create your own journey.
Mass Effect 3
Since Mass Effect was first announced, skepticism about Bioware’s claims that choices made in its space opera would carry over its trilogy have given way to mounting pressure to make them a reality. Mass Effect proper introduced a dense universe of characters and races with real history and threw them into peril against an ancient race of synthetic life forms called Reapers who threatened to eradicate all life. But it also introduced us to Commander Shepard, the hero that took up arms to protect the galaxy. Mass Effect 2 was an incredible story of bravery set against impossible odds as Shepard once again fought against forces no one believed in.
