Treasure and Virtue in Sin & Punishment

Sin & Punishment’s single best setpiece captures the essence and versatility of its design. With your character Airan on a platform zipping around a naval carrier fleet, you evade the barrage of artillery fire from massive aircraft carriers, dogfight squadrons of enemy aircraft, and bat missiles back at their launchers, while unleashing a constant stream of shots to send them to the bottom of the ocean, all as the world soars and reorients in full cinematic splendor. It’s one of the most exhilarating action spectacles of the generation and combines the best elements of the classic shooter and brawler genres into one unique game. The scene ends with the freedom fighter chasing down a comet-sized missile shot from low-orbit as it hurtles at your ally-turned-monster Saki.

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Going Maverick: How X4 Upgraded Mega Man’s Hardware

Depending on whether you chose to play as X or Zero, the fight against Web Spider requires a different set of tactics. With his X-Buster, X can dash around the small jungle room until Spider descends from the canopy, wall jumping over the webs he shoots and firing from afar. With his Z-Sabre, Zero is forced to stay close to the bug on his line, dashing away from the web only to careen up and around over it in a circle and strike before your foe scrambles back to safety. The fight gets harder when the Repliforce member lays an electric grid and starts scurrying about the scene. Because of their different playstyles, the remaining seven robot masters will present X and Zero with a similarly different dynamic that test what the two machines, and the player at their controls, are made of.

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Seeing Adolescence Through The Eyes Of Majora’s Mask

An hour after he was locked in Clock Town, Link’s been turned into a Deku Scrub staring down a massive, fiery-eyed moon so close that he could pick its gritted teeth with his sword. Looming over him is Skull Kid, supercharged by the Majora’s Mask. Playing the Song of Time Zelda had entrusted him with to save Hyrule, Link returns to the exact moment he’d entered Clock Town, the moon again 72 in-game hours from destroying everything, the citizens back on their schedule as if the first round had been a bad dream.

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Resurrecting A Demon on the Altar of Doom

The first portal back to Mars is guarded by an army of hellspawn trying to rip you limb from limb. Agile fireball throwing imps and dual wielding Mancubus, burly Hell Knights and rocket-launching Revenants all converge on your location, employing a wide assortment of tactics while you unleash the concussive blast of your shotgun and unload mag after mag from the assault rifle and unleash its micro missile alternate fire. You weave between shots and sidestep claws barely missing your face, jump to the stunned body of a Cacodemon and tear out its eye only to be knocked down and witness the centaur-like Baron of Hell’s fatal finishing blow. The fight is an exhilarating and tense struggle for your survival.

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With the Awesome Might of God Hand, I Smite Thee

God Hand’s penultimate fight pits Gene against his rival Azel in a knuckle-breaking slug-fest that demands that the player understands every pillar of the games mechanics. To stop him from resurrecting the ancient devil Angra, you need to pick and choose your moves to beat his, to reposition to gain a tactical advantage, and to bob and weave around counter attacks that can lead into a button mashing power struggle you’ll feel all the way down your arm. And just like main character Gene, Azel can activate the supreme powers in his arm and execute a fast-action barrage thanks to his God Hand. To beat him, you need the full cooperation of a focused mind and tuned body.

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Discovering The Adventurer’s Spirit In The Legend Of Zelda

LEGEND OF ZELDA OPENING

The Legend of Zelda opens with Link in the small clearing of a lush Hyrule forest. At that point, the entire world is a single plot of land that exactly fits the dimensions of modern 1987 television screens. Take a moment to survey your surroundings and you’ll notice four options; you can travel north, go west, or head east, but you enter the cave first. There you get the most classic of all weapons to aid you, a trusty sword. You’re going to need it as the fate of a Princess and her Kingdom rests in your ability to reassemble the eight scattered pieces of the mythical Triforce of Wisdom and defeat the sinister Ganon.

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Hard Corps Contra

Contra: Hard Corps opens to a robotic army assaulting a sprawling future city only to be decimated by a charging tank that ejects your character guns blazing into an active warzone. Not only does this succinctly indicate where the game’s tonal priorities are, it’s also the designers giving you some honest advice: charge forward until every enemy is demolished. Contra: Hard Corps distilled Contra III: Alien Wars’ brazen creativity down to its run and gun foundation, creating a single minded epic that is equal parts twitch shooter and blockbuster action flick.

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Rez And The Birth Of A Digital Form

Adam Freeland’s ‘Fear’ is an inspired anthem for the push into Rez’s fifth area. The true expression of its ideas, Rez uses its slow opening tempo to kick start a metaphor for the beats of early life, the sample ‘Fear is the mind killer’ scratched over the vacant landscape of a vast digital world as you blast a squadron of enemy planes out of the sky. The techno-trance composition builds as the environment does, the basic geometry evolving terrain and developing an ecosystem of flora and fauna. But it’s also a lyrical representation of its central theme. Rez is a sensory saga of sound and light, a metaphor for the pursuit of knowledge and the quest for enlightenment.

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Metroid Fusion 3D (aka Other M)

Considering how Other M picks up directly after the events of Super Metroid, it’s easy to assume that it will be a faithful 3D interpretation of that seminal classic. However, Samus Aran’s long opening monologue that recalls her memories of the baby metroid’s sacrifice quickly reveals that Yoshio Sakamoto and Nintendo SPD Group No. 1 are willfully neglecting that influential game’s intuitive storytelling. Other M is the logical conclusion to the misguided ideas introduced in Metroid Fusion that break the series’ careful harmony between player and gameworld to ultimately exert its authority over both.

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Metal Gear Solid Analysis: The Proxy Trilogy Part 3: The Phantom Pain

Over the course of the Cold War, the man known as Snake developed from a lone soldier caught in the struggle between Capitalism and Communism to the living symbol of a nation free of ideology called Big Boss. By the close of Peace Walker, he had become a man with two bodies – one physical, the other conceptual. Ground Zeroes, the first part of Metal Gear Solid V, continues soon after, as word arrives that Paz, the Cipher Agent who infiltrated Mother Base under the guise of a pacifist student to frame the MSF as terrorists, survived and is being held at an American prison in Cuba. Fearing that she’ll reveal their secrets and in time for a United Nations inspection of Mother Base, Snake infiltrates Camp Omega. Safely aboard their chopper, they discover a bomb implanted inside Paz. Though disposed of, one Trojan horse begets another – the UN inspection was a cover to sneak Skull Face’s XOF forces, who proceed to blow the supporting columns and collapse Mother Base from inside. Another explosion rocks the chopper, sending it down in fire and metal. Both of Big Boss’s bodies were destroyed.

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