Policenauts’ Mise-En-Scene

Policenauts was the perfect game to introduce the world to Hideo Kojima’s visual style and keen eye for editing a trailer. Unlike other games at the time, every screenshot from the 1994 ‘Interactive Movie’ could have been ripped from an anime, this one the tale of a man lost in space for the first twenty […]

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Chrono Trigger’s Clockwork Precision

∞ Play Time Out of all Chrono Trigger’s significant contributions, New Game+ most epitomizes its soul. Not only does it recognize the player’s hard work, allowing them to return to the beginning of its story with all their experience and rewards, it’s consistent with its time-travelling premise. Of course, NG+ would be pointless if the […]

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Asura’s Wrath: The New Anime

Asura’s Wrath contains one of the most brilliant player-directed narrative sequences in videogames; a fist fight. The two brawlers dance about the screen, one trying desperately to explain his actions to the other among a flurry of attacks. To evade them, the player must nail the timing for the increasingly frequent on-screen button prompts as […]

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Zelda’s Missing Link

Early on in A Link Between Worlds, the travelling merchant Ravio takes up shop in your house, lines it with the franchises complement of items and offers to rent Link each and every one. This event single-handedly eradicates the suffocatingly linear item-based progression that had reached its logical conclusion even before Twilight Princess put its […]

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The Saint’s Flow: Purple Stuff

The Japanese ad for The Saint’s Flow Energy Drink shows Pierce, the hip and youthful face of the Third Street Saints brand division, being mercilessly beaten on a basketball court by armed punks. The situation looks bleak, until an anthropomorphized purple can of Saints Flow descends from heaven and gives him the strength to throw […]

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