Policenauts’ Mise-En-Scene

Policenauts was the perfect game to introduce the world to Hideo Kojima’s visual style and keen eye for editing a trailer. Unlike other games at the time, every screenshot from the 1994 ‘Interactive Movie’ could have been ripped from an anime, this one the tale of a man lost in space for the first twenty […]

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Chrono Trigger’s Clockwork Precision

∞ Play Time Out of all Chrono Trigger’s significant contributions, New Game+ most epitomizes its soul. Not only does it recognize the player’s hard work, allowing them to return to the beginning of its story with all their experience and rewards, it’s consistent with its time-travelling premise. Of course, NG+ would be pointless if the […]

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The Firemen: Into the Fire

The fact that The Firemen exists is a weird thing. An action game about battling rampaging fires, it shows developer Human Entertainment’s love of the seemingly never-ending onslaught of B-grade action movies that Hollywood farted out in the 80’s. Think Die Hard minus all the cowboy stuff (so not really Die Hard at all, I […]

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Asura’s Wrath: The New Anime

Asura’s Wrath contains one of the most brilliant player-directed narrative sequences in videogames; a fist fight. The two brawlers dance about the screen, one trying desperately to explain his actions to the other among a flurry of attacks. To evade them, the player must nail the timing for the increasingly frequent on-screen button prompts as […]

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Soul Blazer: Blazin’ The Trail

The early-to-mid 90’s set the stage for one of the most beautiful production company and development studio relationships to exist in video games with the pairing of Japanese companies Quintet and Enix. While their first game, ActRaiser, a mesh between classic platforming and Sim City style urban planning, was an insanely fresh, original idea that […]

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Zelda’s Missing Link

Early on in A Link Between Worlds, the travelling merchant Ravio takes up shop in your house, lines it with the franchises complement of items and offers to rent Link each and every one. This event single-handedly eradicates the suffocatingly linear item-based progression that had reached its logical conclusion even before Twilight Princess put its […]

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