Considering how Other M picks up directly after the events of Super Metroid, it’s easy to assume that it will be a faithful 3D interpretation of that seminal classic. However, Samus Aran’s long opening monologue that recalls her memories of the baby metroid’s sacrifice quickly reveals that Yoshio Sakamoto and Nintendo SPD Group No. 1 are willfully neglecting that influential game’s intuitive storytelling. Other M is the logical conclusion to the misguided ideas introduced in Metroid Fusion that break the series’ careful harmony between player and gameworld to ultimately exert its authority over both.
Category: Level Design
Exploring Metroid Prime: How Samus’ Soul Was Transplanted Into A New Body
It’s said that the eyes are the window to the soul, an idiom Metroid Prime explores from a different angle. If Super Metroid’s greatest achievement was creating a cohesive world, where the majority of the game was told organically through the events on screen rather than by traditional cinematic techniques, moving that series into three dimensions needed more than translation, it needed reinterpretation. The most honest move would be to maintain the naturalness of perspective, the harmony of self and environment, and Retro Studios made the wisest, boldest move available to them, designing a first person shooter to capture the spirit of that classic and letting players strap themselves directly into Samus Aran’s suit. The first time an energy beam glances off our intrepid bounty hunters helmet and the flash reflects her eyes off the inside of her visor, it becomes apparent that the old adage holds true.
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Metal Gear Solid 2 and Mass Producing Solid Snake
Metal Gear Solid 2: Sons of Liberty is celebrated for how it critiques social engineering, Hideo Kojima having crafted a theme that shows how controls built into the social fabric of a culture can shape an individual’s thoughts, ideas, and beliefs. The story and game progression do an outstanding job of subtly running players through a simulation of the events of MGS1’s Shadow Moses incident as the rookie Raiden, forcing them to question whether their actions were truly their own or if they had been molded into a clone of Shadow Moses’ legendary hero Solid Snake.
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The Disembodied Soul of Ground Zeroes
On my third infiltration into Ground Zeroes’ Camp Omega, I found an electrical panel that allowed me to cut the power to the surrounding facility, disabling all the lights and the several security cameras so I could quietly rescue the prisoner at its belly. It was the latest in dozens of exploitable gameplay options built into Omega that proved it was a dynamic, multi-faceted place that enabled and rewarded a variety of playstyles. The first game powered by the Fox Engine, GZ introduces players to the new levels of agency offered in the second part of the Metal Gear Solid V saga, The Phantom Pain; ideas that evolve the classic Metal Gear design. Continue reading “The Disembodied Soul of Ground Zeroes”
Zelda’s Missing Link
Early on in A Link Between Worlds, the travelling merchant Ravio takes up shop in your house, lines it with The Legend of Zelda’s classic complement of items and offers to rent Link each and every one. This event single-handedly eradicates the suffocatingly linear item-based progression that had reached its logical conclusion even before Twilight Princess put its staggering deficiencies on display. A Link Between Worlds is in many ways an alternate take on an old story, one that reveals its true ambitions at the beginning of the second act as Link squeezes through a tear in the fabric of Hyrule and discovers that every inch of the world and its seven palaces are accessible with the right tool in hand.
Metroid: Zero Mission: A Screw Attack to the Cerebral Cortex
Go immediately left from at the start of Metroid: Zero Mission and you’ll find the Morph Ball upgrade exactly where it was in the original Metroid. This is the first in a series of discoveries that shows how the remake beautifully modernizes galactic bounty hunter Samus Aran’s first adventure that celebrates the past while recognizing the journey her series embarked on following it, rebuilding the original release in the structure of influential classic Super Metroid.
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The Streets of Arkham City Are Prowled By Lunatics
Batman: Arkham City is an incredible sequel to a game with some of the most robust mechanics you’ll find anywhere in the medium.
Picking up six months after the events of Batman: Arkham Asylum, the inmates of that institution and the violent prisoners of Blackgate Penitentiary have been rounded up after events that transpired in a comic series leading up to this game into a prison known as Arkham City at the behest of Dr. Hugo Strange. Strange, who came into possession of Batman’s true identity by unknown means, has thrown Bruce Wayne within the confines of the fences controlled by his TYGER guards to incite deployment of his shadowy ‘Protocol 10’. By its end, Batman will run up against many of his legendary enemies including The Joker, who is suffering from fatal side effects to his exposure to his Titan experiments from his previous takeover of Arkham Asylum.
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